Tangential and Normal Components of Acceleration | Query Point Official
Tangential and Normal Components of Acceleration
Problem Statement
The particle moves along the curve:
y^2 – 2x = 1 – 2y with uniform speed v. Find the tangential and normal components of acceleration at the point:
(0, -1 ± √2)
Solution Overview
We calculate:
- Tangential acceleration: `a_T = dv/dt`
- Normal acceleration: `a_N = v^2 / ρ`
Step 1: Tangential Component
Since speed is uniform:
`a_T = dv/dt = 0`
Step 2: Normal Component
Normal acceleration formula:
`a_N = v^2 / ρ`, where `ρ = [(1 + (dy/dx)^2)/|d^2y/dx^2|]^(3/2)`
Step 3: Derivatives
First derivative of the curve:
`2y (dy/dx) – 2 = -2 (dy/dx)`
Simplified:
`dy/dx = 1 / (y + 1)`
At point (0, -1 ± √2): `dy/dx = 1 / (±√2)`
Second derivative:
`d^2y/dx^2 = -1 / (y + 1)^3`
At the point (0, -1 ± √2): `d^2y/dx^2 = -1 / (±√2)^3`
Step 4: Radius of Curvature
Using formula:
`ρ = [(1 + (1/(±√2))^2) / (-1 / (±√2)^3)]^(3/2)`
Simplified:
`ρ = [3 (±√2)]^(3/2)`
Step 5: Normal Component
Finally, the normal component:
`a_N = v^2 / [3 (±√2)]^(3/2)`
Conclusion
The tangential acceleration is zero due to constant speed. The normal acceleration depends on the curvature of the curve at the given point. This problem demonstrates the application of calculus and dynamics in computing acceleration components for a particle moving along a curve.
FAQ
Q1: Why is tangential acceleration zero?
Because the particle moves at uniform speed, so `dv/dt = 0`.
Q2: How to compute radius of curvature?
Use `ρ = [(1 + (dy/dx)^2)/|d^2y/dx^2|]^(3/2)` and plug in the derivatives at the point to find the curvature radius.
Q3: Are there similar problems?
See Mathematics Notes & MCQs for similar problems in Calculus and Dynamics. This strengthens understanding of tangential and normal acceleration concepts.

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